this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] [email protected] 1 points 2 months ago (1 children)

I was much more critical of the games I played when I was 30 compared to when I was 20. So perhaps that's a bit of the explanation?

I'm sure you're right that age, the circles we ran in, and platforms all played a significant role in our experiences around the game. That's why I wanted to underscore that it was reviewed phenomenally. But so was Oblivion. Oblivion ranked much closer to Skyrim than Morrowind did, and I'm pretty sure it sold better than Morrowind too.

But like you suggested, a lot of the magic games have is found within us, especially when we're younger, and more open to it. Though yeah, Skyrim was still pretty fucking good. But what do I know? I liked the persuasion mini game in Oblivion that everyone else seemed to hate.

[–] [email protected] 2 points 2 months ago

I liked the persuasion mini game in Oblivion that everyone else seemed to hate.

Now that you mention that, that was a thing, among with a few others that perhaps made me go "well that's a bit boring". That was about the extent of complaints I had about Skyrim.

We drank beer, smoked weed and slayed dragons while epic soundtracks played.

I'm pretty sure a lot of the enjoyment I got was contextual yeah.