this post was submitted on 31 Oct 2024
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Linux Gaming

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[–] [email protected] 28 points 1 month ago (2 children)

Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases "AI" might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it's much easier to just burden the players directly instead.

[–] [email protected] 10 points 1 month ago (1 children)

I'm fairly confident that developers already do this. When the "ban hammer" comes down it is probably after analysing data trends for players.

[–] [email protected] 2 points 1 month ago

Yeah, they don't ban immediately. They collate a huge amount of data and then do it in waves.

That way cheaters know what software got them banned, but not the exact behaviour that gave it away.

[–] [email protected] 3 points 1 month ago

do you expect them to use data to fix their problems?