this post was submitted on 04 Nov 2024
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Worldbuilding
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Solving pretty much all the colonialist "raid the primitive people's temples and steal their stuff" Gygaxian bullshit that was baked into the game concept by having the adventurers invited as guests into distant lands, working with the locals to solve problems, and receiving gifts of gratitude as the treasure table instead of looting.
They even visited those temples as guests, met their actual living gods, and chilled with them, even partied with them.