this post was submitted on 12 Nov 2024
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Honestly, it really depends on the game and what control scheme it was designed for.
Controllers are absolutely dog crap at RTS, and anything else that is heavily GUI based. Controller mouse emulation is zero fun, and some games really need more shortcuts than controller buttons will allow. Highly competitive FPS games need fast mouse response as you observed, but there's plenty of other FPS titles that are good enough on controller (e.g. Halo).
At the same time, keyboard keys have a different response and feel than controller buttons. Fighting, platforming, and other games make excellent use of what controllers have to offer.
A good example of what I'm talking about is comparing Diablo 2 to Diablo 3. The latter is a dream to play with a controller, and the game mechanics have been streamlined pretty much for that. Meanwhile, Diablo 2 absolutely requires mouse and keyboard to be playable.
You could definitely play diablo 2 with controller with the right maping. The person who first introduced my mom to diablo 2 was actually a paraplegic man she was a home care nurse for. He didn't have enough motion to use keyboard and mouse properly but he did have just enough finger control that he could play by holding the mouse upside down in his hand and rolling the ball of the mouse with his thumb. That's practically a joystick at that point. Apparently he was also pretty damn good.
That's incredible. I happen to use a Logitech thumb-ball mouse, so I'm quite familiar with the concept. Never thought to use a conventional mouse upside down though; that's incredibly resourceful.
I don't know if you or anyone else here needs to see this, but this reminds me of Ben Heckendorn who makes custom accessibility controlers. He's also known for a bunch of stuff, including Bill Paxton Pinball, the Hand-held 2600, podcasts, YT videos, and more junk on his site.