this post was submitted on 15 Nov 2024
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[–] [email protected] 19 points 2 days ago (1 children)

Equality in rust is value equality per default, that's what these traits are for. If you want to check pointer equality you'd use the std::ptr::eq function to check if two pointers are equal, which is rather rare in practice. You can also implement the PartialEq trait yourself if you need custom equality checks.

[–] [email protected] 1 points 2 days ago (1 children)

I worked on software at one point that had at it's core a number of "modes" that it switched between. It was, at the time, in the process of migrating from enums and switch/case trees to an inheritance based system.

In practice this meant there was a single instance of "Mode" for each mode which used pointer equality to switch/case on modes like an enum.

To add a new mode (that did nothing) I think I had to change about 6 different places.

[–] [email protected] 2 points 2 days ago

Not really related to the pointer thing, but Rust also has pattern matching based on Enums, as they're actually sum-types and not just numbers