this post was submitted on 28 Nov 2024
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[–] [email protected] 36 points 4 weeks ago (2 children)

To be fair, what the OOP is describing is "diversity in the video game industry", not "woke games", per se. While I doubt anyone here has objections to the former, I also doubt that anyone here is a fan of "Dustborn", as an example.

[–] Cethin 31 points 4 weeks ago (2 children)

I hate this kind of comment. A bad game doing poorly that happens to be "woke" isn't evidence that being "woke" made it bad. For example, Dragon Age Origins is pretty "woke" (especially for its time) but it's recognized as an amazing game by pretty much everyone. If you make a great game that's written well, it's probably going to be received well. The issue is modern AAA gaming just makes mass audience slop that is devoid of passion and dictated by suits to chase trends. Being "woke" doesn't matter. Being good matters.

[–] [email protected] 2 points 3 weeks ago (1 children)

I thought the hamfisted shit was what most meant when they talk about "woke".

[–] [email protected] 2 points 3 weeks ago (1 children)

They tell you they only mean the ham-fisted stuff to get "reasonable" people to agree with them, then they move the goalposts and start calling everything else woke, regardless of "ham-fistedness," to get "reasonable" people to expand their definition of "woke" in a pejorative sense and associate a wider range of media as being "woke and therefore bad." Just like they did in past decades with "political correctness."

[–] [email protected] 2 points 3 weeks ago

I think it could just be that the hamfisted stuff is the most egregious and visible example so it's what most people mean and agree on as "woke"

[–] Rose 9 points 3 weeks ago* (last edited 3 weeks ago)

Dustborn is a good game that has been incredibly misrepresented. Take the "you are racist" scene copied and pasted from video to video for example. It's presented as the game's Black protagonist just accusing two cops of racism for no reason.

In the actual game, it's one of the multiple dialogue choices that may not even happen if one of the protagonist's friends intervenes. The context that is omitted from the culture war videos is that the protagonist comes out of the bathroom of a diner and sees two Justice officers:

  • Talking about arresting her friends for no reason other than being tired of waiting for the waiter.
  • Going on a long rant about Anomals (read as mutants of the X-Men, which is one of the inspirations behind the game), saying they're monsters whose babies come out damaged, missing body parts, and that they shouldn't procreate at all so that there are "fewer scourges on the planet".
  • Asking the protagonist questions (which is fine for a police officer) while being disrespectful, like when she says she's in a band and they ask if she's the groupie.
  • Depending on the player's actions, the same officers may also ask if the protagonist and "the Black kid" from her crew are related, then among themselves argue on whether that's racist, to which the protagonist may reply with the Trigger Vox, which results in the "you're racists" phrase.

Also worth noting that from the very first scenes of the game, the player is discouraged from using the special abilities, Vox, as they force people to do things against their will, so many players would never see that reaction intended to be over the top (as evident from the in-game post-chapter choice stats indicating that the majority don't use Vox on other occasions).