this post was submitted on 29 Nov 2024
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Not really, the out-of-combat movement was almost strictly 2D? And the first real fight did not teach me the controls in any way, I had no idea what was going on.
It’s a game that relies on shifting the gameplay mechanics based on where you are and what you’re doing. There are certainly 2.5D and top-down sections, but it’s a small part of the game overall.