this post was submitted on 20 Dec 2024
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[–] [email protected] 3 points 4 days ago* (last edited 4 days ago) (1 children)

Wow that's an incredibly snobby snobby answer, and I'll just assume it just came out wrong somehow.

And honestly, I couldn't agree less. I don't want to make everyone's problem that Sally Slowpoke isn't paying attention or taking a super long time. I want them to fix it themselves.

Poking the next person creates a reliance, and worse, an excuse ("they didn't poke me, how was I supposed to know?"), putting down a timer makes it clear that the onus is on you. If you didn't pay attention, that's your fault.

And I'll go one further: I think it's very disrespectful to make everyone wait while you read stuff that you could have read earlier. If you need to check the exact requirements of some obscure spell, sure. But if you need to look up Fireball for the 6th time this game and we all have to wait again while you do it, that's kind of a dick move.

I run a 30 second timer before you have to start doing stuff. If you're not finished, that's fine, but you have to do a thing within 30 seconds. I don't want everyone waiting because you didn't prepare, when they all did.

[–] [email protected] -4 points 4 days ago (1 children)

I can fucking tell you run a 30 second timer. This is absolutely the mindset of someone with a 30 second timer.

I find it interesting that you say "the onus is on [the players]" as a benefit, because the main problem you listed for actually talking to them is that they might say you were at fault if you forget. You want it to be that, if anything goes wrong, it's only because of what other people did. You don't want to be responsible.

And yet, something did go wrong becaue of your actions. You want everyone to have quick turns, so you set up a timer, and one of your players is using fireball over and over. As if it's a default action they took due to being rushed. Like I said would happen in the first place.

(Oh, sidenote? Calling someone a snob, then insulting people for being slow or forgetful, is pretty fucking hypocritical)

[–] [email protected] 1 points 4 days ago* (last edited 4 days ago) (1 children)

You're... Reading a lot of things I never said.

I can fucking tell you run a 30 second timer. This is absolutely the mindset of someone with a 30 second timer.

You want everyone to have quick turns, so you set up a timer

The timer wasn't imposed from upon the high seat of the Almighty GM, it's a thing everyone at the table decided on, because we all want to keep the combat flowing. I know it must look impossible to you, but all the players like taking their turn, and not waiting. Hell, one of the players brings the thing.

one of your players is using fireball over and over. As if it's a default action they took due to being rushed. Like I said would happen in the first place.

Nobody is "taking Fireball as a default action". I said nobody wanted to wait for someone to look up a commonly used spell yet again, when you could have done that before, or just made a note or something. You literally just made this up after ignoring half of my paragraph.

I find it interesting that you say "the onus is on [the players]" as a benefit, because the main problem you listed for actually talking to them is that they might say you were at fault if you forget. You want it to be that, if anything goes wrong, it's only because of what other people did. You don't want to be responsible.

You are right that nobody at the table, including me, wants to take the responsibility for someone else paying attention. We're all adults, and neither our children or parents are at the table. We're there to play a game, not to constantly remind other adults of what they're supposed to do.

Also, small detail, it's a 30 second timer to START. We don't watching someone do stuff, we mind watching someone look at paper.

I don't understand why people wanting things to move along upsets you so much? Is a timer such a horrible thing that it actually makes you angry at someone who doesn't play like you do? I called the reply snobby because you seem to believe we are Doing It Wrong, and that's an incredibly snobby thing to do.

[–] [email protected] 0 points 4 days ago* (last edited 4 days ago)

That is a long fucking comment to ask why someone ELSE cares so much.

If literally everyone at the table wanted a timer in place, is it even necessary? Isn't everyone already motivated? Or was it a majority vote and there's a single person you're not having a very necessary conversation with? Beyond that, who was the one to suggest the timer in the first place?

You said they looked up fireball 6 times in a session. Maybe you were being hyperbolic, which would weaken your argument. If not, then they must use that spell a lot to need to look it up so much. And given it's a simple spell, they must be double-checking the numbers, so they have something in mind for it.

Your biggest benefit to a timer, and your biggest flaw with a nudge, were both about being responsible for the game running smoothly. You're the GM. That's your responsibility. It's everyone's, but the GM is afforded greater power by their position, and with great power...

Yeah, that is a small detail. It's very small. Insignificant, even.

You said the timer fixed the problem. I corrected you, pointing out the timer only prompted the actual fix for the problem, and that's not guaranteed for every table. You called me a snob. I don't feel that upset about it.