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The amount of work that would be needed to combine two completely and fundamental different engines makes it unrealistic in my eyes. Engines are huge and complicated beasts, they can't be put into a blender and mixed together.
It honestly doesn't seem that bad, as long as the scripting and rendering parts of both engines are sufficiently encapsulated. It only gets hard if the engines exchange data bidirectionally, but that doesn't seem to be the plan. Of course you won't get goodies like UE5 physics, but that seems to be their goal.