this post was submitted on 10 Jun 2023
10 points (100.0% liked)

Gaming

30579 readers
491 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago

That's what I love about roguelites. You'd think that "death == start over" would be a punishing and stressful mechanic, but paradoxically it's the opposite.

Playthroughs are short, so the stakes are low. And between runs, you unlock items, abilities, or characters that change the experience for future runs.

I especially love how Hades did it. In that game, routinely dying is actually essential to both progression and the story.

Soulslikes also remove much of the stress from death. You do lose your unbanked currency, but you have the chance to recover it if you can get to the spot where you last died. IMO, this adds just the right level of tension and excitement without actually being very high-stakes. Dying just becomes how you learn the game - new enemies, traps, etc.