this post was submitted on 20 Jun 2023
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interesting article for consideration from Polygon writer Kazuma Hashimoto. here's the opening:

In February, Final Fantasy 16 producer Naoki Yoshida sat down in an interview with YouTuber SkillUp as part of a tour to promote the next installment in the Final Fantasy series. During the interview, Yoshida expressed his distaste for a term that had effectively become its own subgenre of video game, though not by choice. "For us as Japanese developers, the first time we heard it, it was like a discriminatory term, as though we were being made fun of for creating these games, and so for some developers, the term can be something that will maybe trigger bad feelings because of what it was in the past," he said. He stated that the first time both he and his contemporaries heard the term, they felt as though it was discriminatory, and that there was a long period of time when it was being used negatively against Japanese-developed games. That term? "JRPG."

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[–] [email protected] 1 points 1 year ago

Action adventure would be fair for Zelda as the RPG elements, at least in the SNES era (haven't played anything else) were, well, not really present, from what I gather the series evolved towards puzzle/action adventure. More like Tomb Raider. We certainly didn't perceive Zelda as an RPG back in the days. Things like Secret of Mana are more clearly RPGs, but also not JRPGs. I'd firmly place it as an ARPG.

And, just to give my own disparaging take on JRPGs: They're Visual Novels for Excel-fans.