this post was submitted on 12 Jun 2023
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Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
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[–] [email protected] 3 points 1 year ago (1 children)

I still need to play this game. Is this like how NMS got better after a push to launch by a certain calendar date?

[–] [email protected] 0 points 1 year ago (1 children)

I was thinking the same thing.

I never got swept up with the hype at release so this could be a good chance to play it with all the improvements from millions of customers/ playtesters

[–] [email protected] 1 points 1 year ago

Do it, you won't regret it. I didn't have a powerful enough PC to play it until a month ago and I've already put 80 hours into it. It's a crazy ride, in my top 5 games now.

It's crazy looking back at NMS and Cyberpunk and how they scuffed the landing, but now its pretty much expected at this point. AAA studios just cant release games correctly anymore, its really frustrating. For what its worth, I think CD Project has no choice but to clean up the game. This IP has soooo much potential and can stand besides Witcher and bring another incredible source of revenue for them. In the times of the Arcane, the Witcher and Edgerunners shows its more important than ever to have strong IPs with vibrant worlds that can be expanded outside of the video game space.