this post was submitted on 31 Aug 2023
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Nah, you can find people complaining about games being too big in cycles going all the way back to the beginning of retail PC gaming. I remember Screen Savers built their "Ultimate Gaming PC" in like 1998 with a few gigabytes of storage, and they said something like, "I know that seems like a lot, but games these days can be hundreds of megabytes, so we want to be able to just fit them all". Baldur's Gate 3 and Starfield are both large games. Not every game is that big, nor are these games necessarily doing something wrong by being that big.
SSD prices finally started dropping rapidly, and HDDs are even cheaper, for games like Sea of Stars or 30XX that don't need read speed performance, both of which have options to extend laptop storage space like the author's use case.
I don't know, I remember being a kid and hearing my mom complaining about some game needing like five floppy disks to install.
My childhood computer had 80 MB of storage on it and 15 of that was used up by the operating system, so I guess installing a 9 MB game was actually pretty taxing.
A 10MB game is basically the equivalent of a 100GB one now.
Remember Strike Commander? The floppy disk version (with very limited speech as well) wanted some 40-50MB when the common HDD sizes were 80-120 MB. I had a larger-than-average 240MB and it'd still have hurt if I didn't have a CD-ROM drive to play the CD edition instead.
Remember Baldur's Gate 2, which had multiple installation options for different amounts of the game running from the HDD vs CD, and it felt so extravagant to go "install all of it on the HDD!"
I had to uninstall all other games to play baldurs gate back in the days. Running the game without ever needing to switch CDs. Was worth it.
Nah, I loved changing out those disks. Core memory nostalgia material right there. Waste of time for sure, but one I remember fondly in hindsight.