this post was submitted on 12 Jun 2023
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Gaming
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Sometimes specific input method simply work better, there's a reason most shooters on consoles have heaps of aim assist, those are inherently easier to play with a mouse, and those souls games with a controller.
I wish we could get a successor to the steam controller, but with better build quality and more user-friendliness (both for using it, and for the process of sharing your custom per game mappings, and preferably a better way of having loaded mappings be visible in game so that you don't just have to memorize them) so it might catch on more.
I still love mine for certain use cases - like wanting to play shooters on a controller, or, more often, wanting to play point-and-clicks or strategy games on a controller, or setting up old games to control in a way that feels more intuitive, or the game Outer Wilds specifically - and I dread its breaking one day.
Edit: one thing I love about it is its middle-ground between mouse-like aiming and controller-like control over your movement speed.