this post was submitted on 24 Jun 2023
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I find that I totally switch off as soon a game starts to feel like a big checklist of "Content" to check off. For open world games, this is usually as soon as there's a fast travel feature. For me, it's not that I'm overwhelmed, I just feel that this framework makes for an incredibly samey experience.
I never fast travel in games that allow me the option not to. I find them infinitely more engaging that way. Skyrim got it just right with their well-balanced mounts.
I played through most of Horizon: Zero Dawn before I realised it even had fast travel. It was that moment that I realised I’d been enjoying traversing through the game world even if it meant everything took a lot more time. Since then I’ve used fast travel less in games.
@joelfromaus @Stalinwolf spiderman was the one game where I refused to use fast travel I didnt care how far I had to go web swinging was just that fun
@joelfromaus This reminds me of my first time with Skyrim where I was buying huge quantities of food, potions and other supplies as “preparation” for travelling to other places.
The best example I remember was the first time I had to travel to Riften and I was going through all these supplies on my horse and it was so fun!
I came to this conclusion after asking myself how would I be doing it in the time period set by the game.
TOTAL IMMERSION!!😍
I think I was 16 back then.
I liked the silt striders in Morrowind. You had to pay them to fast travel to a certain destination. That seems realistic to me and doesn't break immersion.
I'm with you on that too. I was thinking more "click on the map and appear there" kind of fast travel, but stationary transit between hubs is fine by me. Awesome you mentioned Morrowind anyway since I just started modding it again this week for a new playthrough.
Morrowind's fast travel was the best execution ever, yeah. It's like, paying for a journey as you would in real life, often to new locations entirely, rather than magically teleporting to the middle of a city.
Final Fantasy XI (an MMO) has something that feels spiritually similar to me, in that you can ride airships and ferries to different cities; but it's real time, and some people use ferry journeys for fishing for example.
I have slowly realised that Fast Travel ruins games for me
Oh god, a game without fast travel is an instant con for me.
I often feel the same about more mainstream open world games; though I've been happily surprised by Insomniac's Spider-Man game so far. Things don't overstay their welcome, story progress isn't gated behind a bunch of generic side content, and the side content I've experienced so far has -- beyond being optional -- still had a flair for the unique. Hope more AAA devs who insist on the open world formula learn something from them.