this post was submitted on 12 Sep 2023
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[–] [email protected] 7 points 1 year ago (2 children)

I'm not a game engineer, so someone else who's actually in that segment of the industry can probably give more answers, but Godot and Bevy seem to be making some waves.

And if they're not enough for what a dev needs, given these license changes, I don't really understand why someone wouldn't pick unreal or something much more comprehensive over unity now.

Correct me if I'm off the mark, but unity always seemed like what you'd go for if you wanted something like unreal, but (completely understandably) didn't want to pay the fees associated with it

[–] [email protected] 4 points 1 year ago (1 children)

I only prefer unity for 2 reasons, 1. I have assets that I've purchased. 2 I like c#.

[–] [email protected] 3 points 1 year ago
  1. You can actually import assets from unity into godot using a 3rd party add-on (If the assets license allows is)
  2. Godot has C# scripting