this post was submitted on 12 Jun 2023
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Since this place is fairly small and there's no game discussion or Metroid communities I thought I'd post a mini-rant regarding Metroid Prime 2's lack of diegetic UI compared to the first Prime.

I just finished playing Metroid Prime Remastered on the Steam Deck (hooray for Yuzu), and then went on to play MP2 on PrimeHack.

I was kinda surprised by how in MP2 there's no more helmet-UI for anything other than the HUD. Both the pause menu and the map screen have been replaced with just random floating windows that background-blur the game underneath, including the helmet parts of the HUD. In 1 they were basically like, the menu and map screens of Samus' power suit, they were, with basically the exception of the settings menu (although the helmet itself probably did have some settings in-universe), actually there for Samus.

In 2 they're just, video game menus that appear on top of the video game. Metroid Prime is one of if not the most immersive games I've ever played, and I'm just sad to see this not be a thing in the sequel. Haven't played 3 yet though, and nobody knows what 4's gonna be like, but here's hoping it's gonna go back to diegetic UIs ๐Ÿ˜…

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[โ€“] [email protected] 3 points 1 year ago

Metroid Prime 3 really lacks the atmosphere of the first two Prime games, so you're probably going to be disappointed with that one. (Still a great game though IMO)

I never had an issue with the menus in MP2. Personally I think the weird floaty rotating interface is really cool and I like it. My main problem with MP2 is the ammo system, which makes the game a lot less enjoyable to me.