this post was submitted on 15 Sep 2023
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[–] [email protected] 17 points 11 months ago (1 children)

That cost will be passed on to the studios

[–] [email protected] 10 points 11 months ago (1 children)
[–] [email protected] 5 points 11 months ago (1 children)

You see, making games is so expensive nowadays. So, now the starting price will be $80 and there will be a convenience fee for every install. No, it doesn't matter that the game doesn't use Unity, we will charge it anyways, just in case.

[–] [email protected] 2 points 11 months ago

Isn't the new model based partly on game and/or studio revenue? Sounds really scummy if you put it that way: Unity announces new pricing structure -> costs for devs rise -> they increase game prices -> now they reach the revenue threshold quicker and more often -> costs for devs rise...