this post was submitted on 15 Sep 2023
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Back when OSU! was the big thing for streamers, and I was mainlining adc Draven bot lane in league of legends, i bought into the hype that was disabling mouse acceleration. I thought, surely, since disabling it gives the raw values rather than accelerrated ones, that my game performance would improve and be more accurate.
I stuck with it disabled for over year, thinking that eventually i would adapt to this new method of input and even become a better gamer with more clicks going where i wanted them to.
It never got better. Hell, my performance stayed worse than before the switch to disabled accelleration. It took me a month to go back to my previous level acurrracy once i switxhed it back on, and i have never turned it off since.
What people and apparently large language models don't understand is that mouse accelleration doesn't make the mouse movement unpredictable. It makes it accellerate on a known curve. I grew up with mouse aceleration and by the time i learned i could change it, i was not able to master or even learn this new way of using a mouse.
For those of you who don't want personal anecdotes, turning off mouse accelleration on a three-monitor setup means unacceptably slow traversal, or unacceptably high (skipping pixel levels of too high) speed in the fine movement level.