this post was submitted on 19 Sep 2023
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Godot

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[–] [email protected] 22 points 1 year ago (4 children)
[–] [email protected] 62 points 1 year ago* (last edited 1 year ago) (1 children)

FNA is an open-source re-implementation of Microsoft's XNA Game Studio framework, which is pretty old. It got discontinued in 2013. Terraria was made with XNA, so it makes sense the devs have a soft spot for it.

[–] [email protected] 8 points 1 year ago (1 children)

I thought MonoGame was supposed to be the "successor" of XNA?

[–] [email protected] 10 points 1 year ago (1 children)

I think FNA and Monogame might be separate forks?

[–] [email protected] 12 points 1 year ago

Did a bit of digging and found this from 2018. FNA is as close to XNA 4 as possible and that's it. MonoGame really is a "successor" in that it left behind some initial compatibility to keep up with newer hardware (consoles). I can see why someone would prefer FNA in that case.

https://github.com/FNA-XNA/FNA/issues/154

[–] [email protected] 11 points 1 year ago

An open source reimplementation of XNA.

[–] [email protected] 0 points 1 year ago (1 children)
[–] [email protected] 17 points 1 year ago (2 children)

Five Night's At...

Where is clearly ambiguous and potentially unknowable

[–] [email protected] 0 points 1 year ago

Any game engine not Unity