this post was submitted on 19 Sep 2023
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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I'm more talking about API level. There isn't a proper standard operating-system-level interface in Windows for gyro, so 3rd party controllers don't have it, so it's not really a thing in Windows/Xbox-first games.

This will raise the floor so every gamepad will be expected to have gyro.