this post was submitted on 28 Sep 2023
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Steam Deck
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A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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Preface: I am no game developer, but I am a software developer
This comment does not make sense to me. There is no "simply" bringing any game to any other engine. Doing this is a huge undertaking and I can't imagine not basically starting from scratch, saving the art assets and bits of pieces of the code (given it's written in the same language).
I am a game developer and can tell you that bringing a game from unreal 4 to unreal 5 is pretty straight forward, you can disable the new features like lumen and get the same result. Some moves are harder. Like unity to godot or unreal is a huge change but source to source 2 doesn't seem like a huge move. They didn't rewrite the entire engine for it. That said they did replace and rewrite a lot of things. The gameplay logic is generally still the same code.
I guess that makes sense. Thanks for the insight!
Source 2 is basically the same engine but with better physics and graphics afaik