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Warframe

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promo image of the Warframe Devstream #173

Tenno!

Join the development team on a special date of Thursday, September 28th at 2 pm ET for our first Devstream post-TennoCon 2023! The couch crew is eager to recap TennoCon 2023, reveal our next in-person event, and deep dive into our upcoming October update Abyss of Dagath. It might be a long one - get comfy!!

Watch to earn yourself a Twitch Drop of a Tauforged Archon Shard!

See you over at twitch.tv/warframe Thursday, September 28th at 2 p.m. ET!

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[โ€“] [email protected] 8 points 11 months ago* (last edited 11 months ago) (1 children)

The following is an automatically updated live recap of the devstream, brought to you by Cephalon_Zelgius and Kliuqard.

Prepping the recap!

#Housekeeping



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The Quest to conquer cancer is returning this october

  • featuring previous and new rewards

  • new leg armour

  • virmink floof

  • art displays

  • UI theme



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Tennotober also returns (inktober, but warframe themed)

  • the first prompt is "portal"


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Nights of Naberus returns



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General news and Updates

  • DE is not happy with the heirloom pack situation. In the future, there will be some radical changes, should there be more skins in the future

Cross-save



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Abyss of Dagath coming October 18th

New Warframe: Dagath


Hydroid rework

  • Reworked Passive

  • Enhanves corrosive on damaged enemies (10 stacks = 100% armor strip)

  • Tempes barrage

  • Staggers

  • deals corrosive

  • doesn't need to be charged anymore

  • Tidal surge:

  • gathers enemies

  • applies corrosive

  • increased speed but no more speed scaling with duration

  • can be steered

  • Undertow

  • removed :(

  • New ability: Plunder

  • steal armor from enemies

  • scales with enemy number and applied corrosive stacks on them

  • also buffs your weapon damage

  • augment heals you and your teammates

  • Tentacle swarm

  • applies corrosive

  • holds enemies in one place, instead of waving them around

  • doesn't need to be charged anymore

  • all details in the dev workshop


Companion Rework

  • round 1 (second part will touch abilities like smeeta charm)

  • companions no longer die, instead become incapacitated for a short time

  • ~50% more EHP across the board

  • example: Raksa kubrow

  • new interactive mods that offer ways to play alongside your companion

  • Bond mods

  • changes to many companion mods, mostly to support the first thw goals of removing death states and

  • all details in the Dev Workshop


New player experience QoL

  • Flawed mods are gone

  • MK1 weapons are no longer part of the tutorial (still available in the market)

-Early game inbox & Junction Adjustments

  • some really repetitive and basic tasks have been replaced with e.g. quest requirements

  • Universal enemy Radar

  • mods can still improve the range, but there is a default radar

  • Waverider

  • less, more simple challenges

  • Vox Solaris

  • less difficult in general

  • Cetus Wisps no longer run away

  • Necramech pity system: trade matrices for parts


##Accessibility & HUD



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Whispers in the Wall

  • bottom text


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Warframe 1999

  • bottom text


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Soulframe

  • ???