this post was submitted on 29 Sep 2023
348 points (90.1% liked)

Games

31405 readers
1183 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
348
The games industry sucks (www.youtube.com)
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

Same title as the video. Game dev writer Alanah Pierce offers her POV on the recent layoffs from Epic Games.

This is one of the few industries that consistently and continuously posts record profits while also firing everyone who put in the work to make the success possible.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 23 points 10 months ago (1 children)

Indie stuff is way more interesting anyway, but I could never get my old lan party friends to look at them.

[–] [email protected] 7 points 10 months ago* (last edited 10 months ago) (4 children)

For me, the visuals are a huge part of gaming, i simply don't like the style of most indie games go for. The "artsy" stylistic graphics, the 80's inspired pixel graphics, the simple polygon graphic is all indie games seem to choose between these days, and in personally hate looking at it.

[–] [email protected] 11 points 10 months ago

Meh. Today's realistic graphics is tomorrow's retro graphics. If a game was fun ten years ago, it's fun today. If it was only playable ten years ago because of the graphics, but isn't it playable today, it wasn't fun in the first place.

[–] [email protected] 10 points 10 months ago (1 children)

"Choose" isn't really an accurate term to use in your comment though, is it? Obviously high-realism AAA game graphics are going to come with a high budget outside the realm of possibility for the average indie dev, unless they have some super talented people with a passion for the project working for cheap.

A lot of us are willing to make this concession or adjust expectations for an experience that has great gameplay, soundtrack, story, etc. as easily as reading subtitles to enjoy a foreign film. The imagination can do plenty of the heavy lifting.

[–] [email protected] 3 points 10 months ago

There's a few indie titles that are developed by one person and maybe a handful of part timers or freelance people. Turbo Overkill and HROT(Single dev working is Pascal). Most of the time, the retro art style works to the design of the game. Ion Fury uses a opensource fork of the Build Engine(Duke Nuken 3d) and leans heavily into the 90's idea of Cyberpunk and 90's pop culture in general. Dusk is a Quake-like, but I had more immersion in the smooth gameplay then I would in a HD game where the hardware can't keep up with the optimized graphics engine.

[–] [email protected] 3 points 10 months ago

I bought minecraft when it was 10$ I believe. Pretty sure it was still played in the browser then.

I‘m down for this type of indie game. :)

[–] [email protected] 3 points 10 months ago

I agree, I'm looking for immersion and story. That said, I'm also willing to wait a few months for devs to fix all the bugs they should have removed before the rushed release dates.