this post was submitted on 12 Jun 2023
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Gaming
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I agree wholeheartedly. I don't feel like Bethesda has innovated with their RPGs in a single meaningful way since Oblivion. Every single game they make just feels buggy and samey, and the "systems" don't make up for the synthetic quality. Games like Prey, Stalker, The Witcher, CP2077 or Elden Ring all take various approaches to the idea of open ended gameplay/questing/story/experience and they all do so many individual things better than Bethesda's games. I'd rather play a game that gets a few things right, even if they falter elsewhere, than just doing a lot of everything "just okay."
Here's hoping Starfield does something genuinely refreshing.
The Oblivion Gates absolutely blew my mind when I was young. The quests in Oblivion felt very unique and the map had a lot of variety. I didn't even know there was fast travel until midway through the game, but I'm happy I didn't. The random encounters with Oblivion Gates, bandits, monsters, and animals while traveling made the game feel very alive. Skyrim on the other hand felt really empty and repetitive without mods.
It’s kind of odd the New Vegas is singled out here, because I’d agree that both Fallout 3 and 4 have these issues to varying degrees, but New Vegas was not made by Bethesda. Completely different team of writers and developers than the Fallout 3 and 4 teams.
So much so, that there is quite a heated schism between FNV and Fallout 3 & 4 fandoms.