this post was submitted on 09 Oct 2023
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I think the rule is worded really badly in a way that makes it more confusing that it needs to be.
As for the rule itself, my table usually hand waves it and lets you cast whatever you want with your bonus action and action, provided you have the slots to do it. We haven't had any issues with that feeling game breaking for us yet.
Yikes; I've got one player who would go straight for a Sorcerer so he could just do Sickening Radiance followed by a quickened Wall of Force to just microwave whatever he wanted.
I feel like this is one of those rules that's only really necessary if you have a player who cheeses it like that. If a player discovers it and uses it in moderation, well, that's less likely to break things. If you have a player who builds their character to exploit it...
I, personally, think this is a totally valid tactic, and wouldn't be upset if a player used it in my game. One of the first things we go over in Session Zero, though, is that your characters, while unusual, are not unique. Any BBEG worth his stuff is capable of scrying on your tactics and hiring a hit squad that can copy or counter your tactics.
If a player started doing this repeatedly and trivialized many encounters, maybe the next group has his own sorcerer that can do that, or knows disintegrate, or can teleport the big stompy guy into the obvious spellcaster's face. Cheese isn't an arms race the players can win.
Yeah I’ve traditionally waived it myself, and both as a player and DM haven’t ever noticed any issues with that. As it stands I see no real reason to enforce it, but I always try to really understand the reason for a rule before I decide to ignore it