this post was submitted on 08 Nov 2023
23 points (96.0% liked)
Godot
5873 readers
44 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
There's nothing stopping you from making your player a RigidBody3D if that's what you're going for, it's just CharacterBody3D is more common. You would apply forces and impulses on the player to move them around. You could use a CharacterBody3D but then you might want to program your own calculations for inertia and things like that which change their velocity.
I've seen that RigidBody3D is not recommended to use for player movement because of some physics stuff in Godot Docs. Is that not the case anymore?
You can't precisely control the movement of a rigidbody like you can with a characterbody, so most games use a characterbody since that's what they want. But you can have rigidbodies in a game and apply forces to them, it doesn't matter if the forces are triggered by input and you happened to have a camera on it and call it a player.
Fallout 3 had a train that was actually a hat. Nothing is impossible, don't let your dreams be dreams