this post was submitted on 11 Nov 2023
14 points (100.0% liked)
Moving to: m/AskMbin!
23 readers
5 users here now
### We are moving! **Join us in our new journey as we take a new direction towards the future for this community at mbin, find our new community here and read this post to know more about why we are moving. Thank you and we hope to see you there!**
founded 1 year ago
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
A nice post prompt, OP. To start, and to riff off yours, I'd say games that don't have a run option, and insist on a milquetoast in between of "fast-walking." Here are mine that I can think of from some of the most recent games I've played:
–No third-person viewing option in an RPG; e.g., Cyberpunk 2077. After readily having the option in my hundreds of combined hours in Skyrim and FO, it felt preposterous not having the option to view my character at will. Crazy.
–Needlessly loud start menu music or fx leading to the title screen
–I'm doubtful there's any sort of terminology for this, but, mission-style games that don't make any attempt to establish a linear, interlocking world. E.g., Nioh. It's very souls-like overall, but I really wish this aspect of the game was more like a From game in this regard.
Might edit in some more if this post stays active.