this post was submitted on 11 Nov 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Thief Rogue 4/Swords Bard 6/Fighter 2 - Machine gun archer
Paladin 2/Swords Bard 10 - Big SMITE
Fiend Warlock 5/Eldritch Knight 5/Paladin 2 - Short Rest SMITE
Champion Fighter 11/War Cleric 1 - Lots of attacks, good with Sharpshooter or Tavern Brawler
Open Hand Monk 6/Thief Rogue 4/Spore Druid 2 - Bonkers unarmed damage Str/Wis
Wildheart or Berserker Barbarian 8/Thief 4 - Bonkers Damage and Survivability
Wildheart Barbarian 9/Champion Fighter 3 - up to 4x Crit multiplier and almost 50% crit rate.
Tempest Cleric 1/White Draconic Sorcerer 1/Abjuration Wizard 10 - Unkillable retaliation build
Necromancy Wizard 6/Life Cleric 4/Spore Druid 2 - Act 3 unkillable infinite Necromancy caster
Gloomstalker Ranger 5/Thief Rogue 4/Champion Fighter 3 - Stealth Archer
Tempest Cleric 2/Bronze Draconic Sorcerer 10 - Big Lightning damage
Hunter Ranger 11/War Cleric 1 - Act 3 Volley machine gun, pair with Punch Drunk Bastard for devastating results
Can you elaborate on the tempest cleric/sorc/abjuration wizard playstyle? Sounds interesting but I haven't dabbled much with wizard much so I'm a bit confused how you'd play this one
It's an Armour of Agathys retaliation damage build. So it isn't really a typical Wizard build.
The combo of AoA, Create Water, Heavy Armor Master, and Arcane Ward results in a build that is capable of dealing 60 damage anytime they are hit and have to take over 60 damage in one turn in order for enemies to get through their Ward and Temp HP. Once you factor in high AC from HA and damage reduction abilities, enemies just can't get through that much Temp HP/Ward without killing themselves first.
It does tend to work better on solo runs as enemies really, really, really don't want to attack the character with this build and will tend to target anything else to avoid doing so.
Sounds super fun I'll give it a try some time thank you
My teams have been very hit-enemy-with-big-sword or throw off cliff/into water so I'm excited to try out some more complicated builds next