this post was submitted on 21 Nov 2023
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Risa
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Come on'n get your jamaharon on! There are no real rules—just don't break the weather control network.
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I feel like the problem with Discovery is the same of the warp 10 episode in Voyager. A bunch of people create the most OP way of travelling and barely use it, and don't tell me that the ship is unique and Stamets is the only person in the universe in the following centuries to be able to use it, because that just doesn't make any sense, it's a cheap trick to justify why such an incredible technology has never been mentioned after, not even by a super villain that gives no crap about genetic augmentation.
At least with Voyager you could just write it off as a badly written episode, but you cannot ingore a whole series. Yes even TNG had some magical guy make the ship travel fantaszilion light years, but at least it was out of their control and they could not exploit it.
Also, Trek shows have not been the most consistent ever, but Discovery really went their way on completely distegarding every Star Trek lore existing in the first season which, personal theory, is a major reason for the writers to "get rid" of the ship at the end of season two. Discovery just did not make sense in the universe created by the othee series, to put it where it does no more damage.
It could have been solved if they just decided that the mycelium network got destroyed. They could have had Control release a weapon that destroyed it or something. I agree, "never talk about this" doesn't make sense when science progresses and someone else could have easily discovered it. And I'm guessing there were plenty of spies from Romulus and other such places that became aware of at least the basics of the spore drive.
I like Discovery a lot, but it was handled badly.
Honestly, I liked it much more than I thought, given what I saw on YouTube before watching the entire season, especially the klingon battles. After season 1 it gets much better, which seems to be a recurring theme in Trek shows, but for a very different reason herr.
Altought I really don't like most character (especially Burhnam) and I find most of the representation of seasoned officers overly dramatic and silly (looking at you Tilly), most of the themes are well treated and some episodes were particularly good (I enjoyed the mirror episodes more than I could think possible given the first episodes).
Sometimes it feels a very generic scifi show and it doesn't get me too attached, but it's a decent enough show to keep watching.
I never have high expectations for a sci-fi show's first season, because most of them are still finding their footing, which is harder to do with sci-fi and its dramatic plots than it is with a sitcom. So while I agree, Discovery got a lot stronger after season 1, I let a lot of stuff in season 1 slide. I just wish they had found better resolutions to things in season 1 in later seasons.
They couldn't have destroyed the network, because it was strongly implied that it was a fundamental aspect of the universe itself. What would have been better is if some higher-dimensional beings living there said "You abused the privilege, and your rights to use this network have been revoked".
I don't think you need to do a 'god said so.' That's a real deus ex machina. I'm sure there are ways to make the network unusable for travel in crafting the show.
That wasn’t really the reason, the reason wasn’t nobody else could figure it out or that nobody wanted to do it because it required genetic modification, the reason was that jumping on the mycelial network was actively killing it unless I am misremembering things which is in line with the rest of star trek’s ethos (how about the DS9 episode where they help the dominion destroy a trans warp gate for example? There are other technologies that are abandoned and hidden for the greater safety of the universe all over Star Trek, it can be really silly I agree but I don’t think discovery is unique here.
What specific lore has been disregarded?
Everything about klingon for example, the spore drive itself. Even the uniforms!
Fuckin' jeepers, this is grasping at straws.
There's no "lore" regarding the spore drive or the uniforms, so nothing to disregard.
What specific lore about the Klingons was abandoned by Disco. Just one specific thing. Any single, specific thing.
In Discovery, instead of honorable warriors, the klingons are a bunch of sneaky backstabbing and coward warriors. They also don't look like klingons at all, both in appearance and architecture, the speak like their mouth is full of potatoes and for some reasons they make ships out of coffins.
I'm not against change, what I don't like is calling another thing with its name just because you get to be part of a franchise. The only thing they have in common with klingons of other series is the language and that they want to kill. All the modifications they made, just for the sake of it, makes it look like they wanted to use the standard scifi appearal of standard bad aliens and just put the name "klingons" on it. No surprise they reverted this change and discarded all of this in season two.
Btw "the klingons started growing their hair again" might be the single most stupid line I've ever heard in a Trek show, especially considering the reason why it was said.
Like they are in TOS?
Are you similarly upset by the change in appearance the occurred between TOS and TMP?
Architecture? I don't know, the House Mo'Kai fortress we see in season two doesn't seem all that out of place. The rounded towers of the capital city seen in ENT is a greater divergence than anything we see in Disco. But that's also fine, because architectural styles change over time.
And apparently, according to experts in the language, that's the best Klingon has ever sounded on screen. Not really sure how that qualifies as a lore thing, though.
One ship. The home of a cult leader.
The retcon is that the whole spore drive program was actively suppressed, because any knowledge of Discovery and/or Control would lead to cosmic apocalypse. And so part of Section 31's imprimatur was to work behind the scenes and prevent it and other disruptive tech from seeing the light. And other civilizations did the same, because the same thing happened to them at some point in their history.
It's pretty sweaty, and requires quite a bit of stretches credulity, but it beats a lazy handwave.
I assume the spore drive is in a wood box in section 31s "neato beans" warehouse next to Rikers "phase through matter and I guess go invisible whatever do what you want bro" cloak.
I feel like the issue with Discovery is that it just shoe-horns in an overproduced and under considered last 2 episodes every season in the name of "stakes".