this post was submitted on 26 Nov 2023
147 points (98.7% liked)
Games
32448 readers
1206 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Not how it works. They have assets already made. You don't redo character models, weapon models for a beta release. At best you use stand-in models, when it's not important to look good. This isn't a stand-in model, replacement or anything else. A spinfusor is a spinfusor. It has all the animations, all the textured. Game has motion blur even.
Best that'll change is the lighting, explosions etc. But the map is already looking bad for 2023, so do the models. I'm not holding my breath for better visuals.
You do, in fact, actually redo character models and other stuff for a beta release. This is early alpha, they're using placeholder models and textures, probably from previous Tribes games, nailing the core gameplay loop before working on graphics.
This is standard practice.
They also have Starseige Deadzone and Starseige Raiders (Raiders isn't available yet, but has been playable for a while). They all share some weapons, but Tribes has been a different time period in the past, so I wouldn't be surprised to see the models change to fit Tribes better.
That said, yeah. All of it is possible to change. Graphics, particularly terrain, are pretty likely to be cleaned up. The first goal is to make it playable, then to make it as good as possible.
You do realize the release date is q1, 2024 right?
Yes it is.
The last Tribes game before this was Ascend, released over a decade ago.
Polygon targets, textured sizes, shader technology and much else has evolved dramatically since then.
You may reuse old assets as placeholders during development (but this can be problematic for the same reasons why temp music in filmmaking is problematic), but you absolutely do not have assets already made. Assets change over the course of development, often right up until release.
I can't speak to whether or not these assets are from Ascend or earlier, nor can I speak to the visual production quality Prophecy is capable of, but seeing shoddy looking visuals from a pre-alpha title is normal.
Source: I am a trained game developer.
And can you remake all of the assets in 4 months?