this post was submitted on 06 Jul 2023
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@[email protected], Please write an effective AI art generation prompt for a Dungeons and Dragons character. Please take good care that it complies with the following instructions:
"Structure it is also very important to get the image you want that your prompt should be at the front. The models weigh content closer to the beginning more. Keep your prompt at the front and separate every modifier. For example, "woman sunbathing on a beach, sunny, windy, blue sky," and so on.
Intensifiers and parentheses, like the structure, makes the AI focus or prioritize different tags. If it is important that the sky is blue you can write (blue sky) to ensure the AI spends more time on that element. Alternatively, you can write blue sky:1.4 to set the level of intensity of that specific tag. The prompt (((blue sky:1.4))) will make the AI spend a lot of energy on that prompt, but can be overpowering."
The Dungeons and Dragons character should look like this:
It is a mechanical tree, made from metal but looks mostly like a tree
It has a face and should be vaguely humanoid in shape
It should have leaves
It would be nice if a clockwork-mechanical little owl with ruby eyes were sitting on one of its branches, but if that makes the prompt too complex it could be left out. I leave that to your discretion.
It would be nice if it were next to the open window of an inn, interacting with the patrons inside
"Dungeons and Dragons character: mechanical tree (humanoid, metal but tree-like textures, adorned with leaves), near the open window of an inn interacting with patrons inside. Optional element: a (clockwork-mechanical owl:0.8)(ruby eyes) perched on its branches."