this post was submitted on 04 Jul 2023
83 points (98.8% liked)
RetroGaming
19631 readers
683 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
For me I’d say retro is Gen 6 and below, but specifically including the Dreamcast and PS2, but probably excluding the Xbox, and maybe GameCube.
The Xbox was the first console with internal storage built in and both the Xbox and GameCube used shader pipelining aka modern GPU architecture. Basically, I feel if shader compilation is a requirement for emulating it, I don’t consider it retro.
I feel like gc is retro because it had weird conventions. Weird ass controller. Weird controls. Xbox had started to settle in with modern standard schemes. Especially for things like fps and tps.
True, and it’s why I’m on the fence about GameCube. It’s kinda retro but kinda not. The weird controller and small disc sizes make it feel retro, but it has modern-ish dual stage triggers, and a PowerPC architecture with a modern GPU design, double precision floats, OOE compute.
Meanwhile the PS2 was still weird, included the PS1 chip, and mostly just had a massive fill rate to make up for its shortcomings.