this post was submitted on 05 Jul 2023
21 points (100.0% liked)

Steam Deck

14847 readers
137 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

Hey all! So I've been dealing with some issues recently in regards to modding SkyrimSE on my SD. I have tried a lot of things, and recently my best option has stopped working for some reason...

I have been using SteamTinkerLaunch for launching Vortex, but all of a sudden when I hit start, it just hangs and doesn't do anything. I can't seem to figure out why that is... I have resorted to manually installing mods, but it feels a bit hacky and I can't install FOMODs from the looks of it.

My question is this: does anyone have a good and currently working solution to modding SkyrimSE? I have tried that one MO2 script that I see floating around all the time, and obviously the STL Vortex, but I just need something that is working on my SD that isn't an ancient solution that has a form post speculating it working from when the SD came out.

Thanks for any help you guys can give!

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

https://github.com/sonic2kk/steamtinkerlaunch/wiki/Steam-Deck#usage Did you enable the Steam Tinker Launch compatibility tool?

or use this custom launch command: steamtinkerlaunch %command%

[–] [email protected] 1 points 1 year ago (1 children)

Yeah, I did that but then I did the non STL which still launched SKSE, but not the mods. Do I still need STL and MO2?

[–] [email protected] 1 points 1 year ago (1 children)

you do need to launch the game through stl and mo2 for the mods to work

[–] [email protected] 2 points 1 year ago

Ah I see. Thanks for the help!