Destiny
A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2
Rules:
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Keep things civil. No hate speech, NSFW content, personal attacks, witch hunting, etc.
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Do not discuss or share any leaks, datamined information, etc. No spoilers
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Keep things on topic
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No low effort posts, self-promotion, ads, or spam
Please report any comments or posts you think violate the rules. We regularly check reports and will take action if needed.
Resources:
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Bungie.net for official forums, patch notes, blogs, and more
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The official Destiny 2 Companion app for both iOS and Android
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D2 Checklist to track weekly content
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light.gg, a database of weapons and items
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Destiny Item Manager to manage your vault and inventory
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Destiny 2 Armor Picker to manage armor and stats
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Destiny Tracker to track player stats
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Trials Report to view player stats for Trials of Osiris
Creators:
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Datto for guides, general and PvE-focused gameplay, and discussion
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My name is Byf for in-depth lore videos
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CoolGuy for in-depth weapon and armor reviews
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Aztecross for general gameplay, builds, and more
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ninjy for weapon damage testing
Other Lemmy Destiny Communities:
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Destiny 2 Builds for character builds
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LowSodiumDestiny for a salt-free Destiny community
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I tried comparing it head to head in 2x runs of Terminal Overload against the Glassando which Banshee just sold (both at 1810); Wicked has a +10 range/stability but is otherwise on par for stats. Against the red bars you can get that exotic damage buff (for example, from the same close distance 2 shots from Wicked vs. 3 shots from Glassando to take out a Cabal ground turrent) - it was roughly ~3300 vs ~4700 (it varied on how well the shots were placed, Vex are hard) for precision damage but sometimes up to 6700 on Wicked with a beefy red bar Colossus but sometimes lower like 2200 even for Wicked.
Once we moved onto orange/yellows though, the advantage disappeared - so shot for shot (a lot of body shots on those angels during the last phase, boss precision, etc.) from both guns was even at normal distance you'd use a scout for this kind of fighting. Maybe the shots slowed enemies, it was hard to tell - there were no champs so not sure if it stuns or not or how many shots it takes, but that perk just felt... underwhelming. By the time I collected the shard I'd already reloaded most of the time, as I was in the "keep shooting fast" type of scenario (not a ranged plinker one like say a GM). It might help though with the stasis fragment which grants overshields on shards, need to test that. But that limits it to a specific subclass benefit and I'm enjoying strand Warlock right now (I played this char/class to get Wicked).
The jury is still out, but it's sort of OK but not knocking my socks off compared to Glassando as a direct competitor other than red bar damage. In contrast, I just started leveling Transfiguration up (150 raid scout) yesterday and took it into the Cosmodrome 2A legend lost sector and even at cheesy level 1 beginner perks that thing shredded the overload Vandals and the final boss from a distance and I can eventually craft some really good perks on it.