this post was submitted on 12 Dec 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] SuperSpruce 23 points 8 months ago (3 children)

Most of my music is "pirated" because you can't find it on any streaming platform, it's usually a YT download, often for game OSTs (often ones I own a copy of), and offline play allows stuff like Music Speed Changer to change the pitch and speed of the music!

[–] AI_toothbrush 9 points 8 months ago (2 children)

Ahh remember the good ol times when you could insert a jrpg cd into a cd player and could listen to all the music.

[–] [email protected] 7 points 8 months ago (1 children)

650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type

[–] AI_toothbrush 1 points 8 months ago (1 children)
[–] [email protected] 2 points 8 months ago

yeah I mostly commented that because the fact that the game itself is so much smaller than the audio is impressive and funny at the same time

[–] [email protected] 1 points 8 months ago (1 children)

Many games did this. Dungeon Keeper, Theme Hospital and the GTA games are the ones I can think of right now.

[–] [email protected] 2 points 8 months ago

I used to rock out to Quake II late into the night.

[–] [email protected] 4 points 8 months ago

I see more often than I'd like to see retconned and greyed out releases in my playlist...
The fuck am I paying them.
God do I hate those publisher licensing agreements.

[–] [email protected] 2 points 8 months ago

If it was just for game OSTs and other less common music. Over time I noticed that my playlists on streaming services start losing songs, mainstream music. Sometimes this is because an artist leaves one label for another, but sometimes I have no explanation. And I don't even notice that until "hey, I haven't heard that song in years... wait, where is it? where are these albums??" It's frustrating. This pushed me to pirate music again.