this post was submitted on 20 Dec 2023
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Sony's New Technology Would Adapt Game Difficulty to a Player's Skill Level::Sony's New Technology Would Adapt Game Difficulty to a Player's Skill Level: The company filed a patent for the skill-based algorithm.

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[โ€“] [email protected] 12 points 11 months ago (1 children)

I wonder how this will affect throphies and achievements. Imagine a conversation where one guy says "Man getting this throphy was so hard, I had to fight a boss and his 5 goons that kept healing themselves and I burned through all my powerups and barely made it" and the other guy is like "I only had to fight the boss and 2 goons and they never healed, I didn't even know there were powerups." The first guy is going to be like "YOU WHAT?"

[โ€“] [email protected] 6 points 11 months ago* (last edited 11 months ago)

I think if this is implemented properly, both players should be acting like the trophy was a challenge to get, even rating it the same difficulty.

I'm imagining in game like Hollow Knight, boss fights have movesets, and given your internal difficulty score', harder/more varied movesets can be used.

It would be beneficial for people who don't have much experience with platformers/fighting games, and gives experienced players a challenge.