this post was submitted on 21 Dec 2023
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Usually, but then you take a closer look and thats a magic item or some frankenstein stack of spells or both. So my encounters feature creatures with anti-magic fields and silences. Unless you allow some homebrew monstrosity (or a wizard if you're playing 3.5) you should be able to design encounters that manage a challenge. Its my world, Mr Anderson.
Mmm, psionics, Shadow Weave Magic, Initiate of Mystra.
A min-maxed character is one with dumpstates and weaknesses. A powergamed character is one with fewer weaknesses than a 'normal' character. Anything that can challange an OP build will wipe the floor with a party of 'standard' characters.
It's pretty difficult to build a 5e powergamed character without homebrew or playtest content. I've genuinely never seen a build I'd consider so wildly out of whack from the rest of the party, even concepts people have made, and even then, they require specific magic items.
I'd just give character targeted magic items to the weaker players to bring them to the powergamers par, while rewardinng them with socially interesting magic items then sharpen the teeth to my monsters a little.
Chronurgy Halfling Wizard with Lucky and Silvery Barbs
True, but what encounter are you designing? If I'm allowing a powergamed character in there I plan for it. Intelligent and powerful creatures target them with just as many tricks up their sleeves. These powerful beings aren't alone, and their posse attacks the rest of the party. In my opinion, it is very doable. Though it might get boring always having a Kaiju fight while the rest of the party is doing normal party stuff. The games I have allowed powergaming, the powergamer has always been the first one bored with the campaign.