this post was submitted on 20 Dec 2023
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Apple
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Of course there will be better. That's irrelevant. The only thing relevant is that it's unconditionally impossible for worse to be functional. My argument wasn't that Apple would be the only AR headset that will ever exist. It's that it's the first where AR isn't a lie. It's the first that a developer with a brain would consider making software for.
The idea that photorealistic rendering is required for AR to be useful is moronic. So is the idea that rendering at full resolution is needed. The resolution is mandatory so your eyes aren't bleeding 10 seconds into looking at text, because you could be blind as a bat and see the giant pixels if you step down much. Nothing more, nothing less.
Existing quality does not exist. There is nothing on the market that passes through the real world with low enough latency to use for literally anything that isn't very slowly repositioning yourself in a room. There are options that are transparent and can kind of sort of do really rough shapes and have them be visible, but that's it.
You're patently wrong, have you even used passthrough on other headsets? Apple as usually loves to market things as if they're the first to do it, but like usual they're just iterating on what others have done (and to be fair, usually doing a good job of polishing it up), but to say that passthrough on other headsets can't be used for "literally anything that isn't very slowly repositioning yourself in a room" is wildly wildly false. Other headsets do this pretty competently.
Yes. They're dogshit. Not mediocre, not bad. Complete and utter unusable dogshit without a single redeeming quality. The fact that even mediocre passthrough doesn't exist is the entire reason there are no AR apps.
There's a reason every YouTube tech enthusiast in the space, who routinely experiment with all of them, had their minds blown by the Vision Pro, and it's because there's literally nothing on the market that resembles actual AR regardless of price point.