this post was submitted on 26 Dec 2023
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For my game, I did the pantheon, which I think is very important, because you're likely to have players that want to be involved with some god(s) in some way. From there, I wrote a creation myth that involved the explanation of the geography of the starting zone, which fed into blurbs on the cultures of the main countries, and the politics of their relationships with each other. Then, the most important part, the reason that the players will be embarking on an adventure. Not the specifics, as those should be left to the players, just an idea of what they'll be doing, and some examples of why characters from different places in the world might decide to become adventurers.