this post was submitted on 04 Jan 2024
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In the campaign I'm running, there are 7 pieces of an artifact that do something on their own, but can be combined to make a much more powerful artifact. Each relate to an inner plane - earth, fire, water, air, negative, positive, prime. Each has charges and allow you to do different things, e.g. the negative material plane piece allows you to use Vampiric Touch.
Yeah, I've thought about a possible combination effect as well, but I haven't decided on that yet.