this post was submitted on 06 Jan 2024
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The real question is what would happen if you tossed a normal size gate into an Ori supergate that were connected.
We know they CAN connect, since that's how they block the supergate from this side. And they never established whether a connected gate can move through space without losing a connection, just that you have to know where you are in space to dial out, and two gates can't activate when close together.
Didn't they establish that a ship has to stop to connect? Wasn't that a thing with Universe and the gate being ON the ship? So a gate can't be actively moving while connected, I think. My memory is a bit fuzzy. And I feel like there's still one time an exception is made, but it involves some one time use trickery.
Gates can be moving, but not at faster than light. SG1 had the bit where they tossed an active gate into a sun to blow it up, and Atlantis had straight up orbital space gates with stabilizer rockets on them
There was some explanation about how the gates had to be calibrated to a general part of space in order to participate in the gate network which is why they couldn't use it in hyperspace. That, and probably some physics mumbo jumbo about why wormholes can't connect from within subspace or whatever