this post was submitted on 11 Jan 2024
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For me, I'm cool with barebones.
A player once wanted to persuade a government official to basically not do the paperwork, I asked him how he wanted to do that, and he sat for a minute trying to figure it out. What I ended up doing is just asking him how he'd like it to go, and he ended up saying something like "I want my character to just be suave and say something to make the guy swoon a bit". Called for a roll, he did alright, so I narrated the scene like I would an NPC and that was a success.
My player needed the idea, but that doesn't mean he needed to act out the idea. Without even knowing the idea it's "I want to roll persuasion. Does a 19 work?" and that's boring, but he didn't need to roleplay to succeed, either.
yeah I feel like that is the minimum I am okay with.
like if a player just wants to roll dice but does not want to be involved in the story itself at all I don't know why they would be playing a role-playing game.
knowing what they're trying to get out of the situation or at least how they are sort of going about it is the bare minimum.
I will say though that makes it less fun for me personally. I am just more into the heavier character focused stories and if there is no role-play involved it just feels like basically playing a board game.
I like board games but that's not why I play TTRPGs.