this post was submitted on 18 Jan 2024
21 points (92.0% liked)

Dungeons and Dragons

11056 readers
153 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

Hey everyone! Just trying to figure out if what I'm thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they'd revert to level 1 and lose their gear, and that's my contention. Is that a dick DM move? Or would it make sense? I know it's hard to give a solid answer and the best way to know is to know my players, but I don't exactly want to ask them for obvious reasons. How would you all feel?

Thanks!

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 10 months ago (1 children)

I'd only do it if I explained it to the players first

[–] [email protected] 4 points 10 months ago (1 children)

This. If I spent time leveling up a character, just for them to be smashed down, I'd be very annoyed. If you told me beforehand that the levels are temporary, I'd be game, but I will likely make different choices the second level up.

[–] [email protected] 2 points 10 months ago (1 children)

It's moot now because I've decided against it, but technically they haven't spent any time leveling up - they started the game at 5.

[–] [email protected] 3 points 10 months ago (1 children)

But starting at 5 is really, make a level one, then bring it up to 5. Taking all the advancements per level.

[–] [email protected] 2 points 10 months ago

Truuuuuuuuue but I feel like it's not the same emotional investment as leveling up by playing, if that makes sense?