this post was submitted on 31 Jan 2024
183 points (95.1% liked)
Dungeons and Dragons
11079 readers
131 users here now
A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!
/c/DnD Network Communities
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Other DnD and related Communities to follow*
- Tabletop Miniatures
- RPG @lemmy.ml
- TTRPGs @lemmy.blahaj.zone
- Battlemaps
- Map Making
- Fantasy e.g. books stories, etc.
- Worldbuilding @ lemmy.world
- Worldbuilding @ lemmy.ml
- OSR
- OSR @lemm.ee
- Clacksmith
- RPG greentext
- Tyranny of Dragons
- DnD @lemmy.ca
- DnD [email protected]
DnD/RPG Podcasts
*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- Posting news articles: include the source name and exact title from article
Format: [Source Name] Article Title
- Posts must have something to do with Dungeons and Dragons
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
4e was D&D for people who would rather be playing WoW.
5e is a watered-down anemic shadow of 3.5.
That's a common way of putting down 4e, but it's not so. I have no interest whatsoever in WoW but I really liked 4e. 4e's approach was to build a very consistent and rigorously-defined framework for the game, and then build its various elements (classes, monsters, abilities, etc.) strictly within that framework. I think it actually hit a very nice sweet spot; the framework was sufficiently flexible that a huge amount of interesting and distinctive content could be made, but it was also well-defined enough and simple enough to understand and apply that everything "just worked." You could play as a fighter for a whole bunch of levels and then pick up a completely different character sheet for a wizard and you'd find that most of the mechanics worked the same. Combat was very positional, with lots of abilities that allowed you to set other players up for success, which encouraged teamwork and player interaction.
It annoys me greatly that WotC tried to set the system up to be dependent on their online tools, failed, and then tore the tools down to leave the wreckage largely unplayable. I can still play a 3.5e campaign just as easily as I did back in the day but it'd be rather hard to play 4e as easily even though I still have the books. The best tools were WotC-owned and they don't allow third parties to fill the void they left when they decided to transition to 5e - presumably to avoid another Pathfinder situation.
I actually quite like the 5th edition, since it simplifies some of the most convoluted/boring areas of the 3rd edition.
Also coming after the 4th edition might have helped quite a bit in the perception
You say simplified, I say dumbed down.
But yeah 4e didn't say an especially high bar.