Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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Don't bother with melee, FIMA punishes the melee playstyle. In basic melee fights you are forced to trade blows with enemies and with each new chapter enemies hit harder and harder but your armor can't keep up, you will end up taking too much damage from each encounter and slowly but surely lose. There are ways to make melee work (like bolas kiting, armband, chillkiting, ranged melee + haste/flow, etc) and deal one-sided damage but it's more practical to just play ranged
Ranged runs inherently don't have to trade blows, for the most part they will hit enemies from afar and kill them before they can get close and scratch you. I think the two easiest ways to win fima are sniper with upgraded throwables, and wandmonk
Forgot to say that I am playing Duelist. I tried going for evasion but did not manage getting beyond +6 armor. I was getting hit often enough to run out of health. But it was not a very lucky game in terms of support.