this post was submitted on 07 Feb 2024
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[–] [email protected] 1 points 8 months ago

I imagine LTT did that for meme purposes more than anything else. Threadrippers are not built for games. They’re built for production workloads which don’t translate to gaming performance.

What are some characteristics of modern, multi-threaded games that don't match up to production workloads as far as the CPU is concerned? What do you consider a production workload? How does it differ from CS2's simulation system?