this post was submitted on 10 Feb 2024
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[–] [email protected] 24 points 9 months ago (1 children)

That's a good problem to have, isn't it? Your product got far more popular than you predicted that it would.

[–] [email protected] 44 points 9 months ago (4 children)

Sudden success has killed lots of businesses.

[–] [email protected] 12 points 9 months ago

Not more than sudden failure though. :)

[–] [email protected] 8 points 9 months ago (1 children)

They sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.

[–] [email protected] 4 points 9 months ago (1 children)

Usually that affects businesses that either provide an online service, so their costs spike massively, or are selling physical objects where demand so far outstrips supply that customers leave entirely for something else.

A single player / selfhksted multiplayer game like this is much less vulnerable to those aspects.

[–] [email protected] 2 points 9 months ago

Usually that affects businesses that either provide an online service, so their costs spike massively

It was reported they were spending half a million USD a month on server costs. A lot of the servers are player-hosted but there are also official servers hosted by PocketPair. Half a million won't immediately crush them with their current sales numbers but it isn't great either.

Honestly no idea why they even have official servers.

[–] [email protected] 1 points 9 months ago

That's a fair point.