this post was submitted on 29 Feb 2024
186 points (93.5% liked)

Linux

47308 readers
575 users here now

From Wikipedia, the free encyclopedia

Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

Rules

Related Communities

Community icon by Alpár-Etele Méder, licensed under CC BY 3.0

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 24 points 6 months ago (4 children)

While most changes (file manager improvements, etc.) are cool to have and are just improvements to the overall experience, what's up with the "fractional scaling and Mutter improvements"?

Why does nobody explain them more? At least for me, fractional scaling is the first thing that comes to my mind when thinking about what Gnome needs the most.
And performance improvements are also good to hear, but in which aspect? Triple dynamic buffering?

Does anyone have further information?

[–] [email protected] 18 points 6 months ago

I believe the explanation is "it's hard, it's being worked on, but it will take some time until all the pieces are in place", and they're not going to hold off releases until it is.

[–] [email protected] 14 points 6 months ago
This release changes the ngl renderer to be the default renderer.

The intent of this change is to get wider testing and verify that
the new renderers are production-ready. If significant problems
show up, we will revert this change for 4.14.

You can still override the renderer choice using the GSK_RENDERER
environment variable.

Since ngl can handle fractional scaling much better than the old gl
renderer, we allow fractional scaling by default with gl now. If you
are using the old gl renderer (e.g. because your system is limited to
GLES2), you can disable fractional scaling by setting the GDK_DEBUG
environment variable to include the gl-no-fractional key.

This is what I've found here

This submitted article is far from a comprehensive changelog, and kinda glosses over some stuff, as you say.