this post was submitted on 12 Jul 2023
167 points (94.7% liked)
Games
32704 readers
1181 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think this sometimes, too. But at the same time, I gotta admit there is some feel of convenience with not having random encounters. It can be tedious sometimes when you're just trying to do something and you have to keep doing battles at regular intervals. Eg, revisiting a low level area would be soooo boring because the battles are absolutely trivial and unrewarding and just get in the way.
Perhaps something to be said about the hybrid systems like Persona 5 have, where the battles aren't random, but rather there's enemy indicators that you have to touch to start a battle. So you can avoid battles, but if you're not careful, you'll still end up in a battle. In fact by preemptively accepting the battle, you can gain an advantage (and inversely, if you're not careful, you'll get ambushed).